The Role of a Great Game Designer
This book is for game designers of all experience levels and for the teams, developers, and support staff they work with. It focuses on what game designers really own, the skills they need to be successful, and sheds light on some widespread misconceptions of the job. Misconceptions like “game designers control the game”, “game designers know best”, and the dreaded “coolest idea wins”. These misconceptions can cause designers to focus on the wrong values or create production teams that don’t know how to effectively utilize their design teams. I wrote this book to be an easy-to-read, practical guide for game designers and the teams they work with.